ANCHORS DEEP
Action | Adventure | Combat | UE4
Level Designer / Combat Designer
INTRODUCTION
Anchors Deep is a stylized action-adventure game focused on combat and strong narrative themes. The player will play as a legendary Fish Guardian that has awoken from his long thousand-year slumber, only to realize that most of his people were mercilessly killed by the fishing company
GAME OVERVIEW
PERSONAL CONTRIBUTION
• Level Design / Game Design • Weapon Design • Enemy Design • Combat Design • Prototype • Greyboxing • Map Design • Design Document
DESIGN GOAL
Build a juicy intense fighting game with an attractive storyline.
Introduce the player to different types of enemies in each level to create a fresh game experience.
Create a smooth connection between the main character’s skills and the platforms. Let the player use the skills not only in combats but also while finding the way.
DESIGN CONTENT
Narrative Design: World setting / Storyline / NPC Session Text
Weapon Design: Main character’s weapons / Enemies’ weapons
Character Design: Character’s skills
Enemy Design: Enemy’s type / Enemy’s skills
Combat Design: Combo / Boss fight
Level Design: Terrain design / Enemy position / Platform design / NPC position / Narrative flow
EMENY TYPES
Melee Soldier
Sniper
Final Boss
WEAPON DESIGN
The Anchor
Gameplay demonstration - weapon features
Close combat
Pulls players to platforms / drags enemies in