ANCHORS DEEP

Action | Adventure | Combat | UE4

Level Designer / Combat Designer

INTRODUCTION

Anchors Deep is a stylized action-adventure game focused on combat and strong narrative themes. The player will play as a legendary Fish Guardian that has awoken from his long thousand-year slumber, only to realize that most of his people were mercilessly killed by the fishing company


GAME OVERVIEW

PERSONAL CONTRIBUTION

• Level Design / Game Design • Weapon Design • Enemy Design • Combat Design • Prototype • Greyboxing • Map Design • Design Document

DESIGN GOAL

  1. Build a juicy intense fighting game with an attractive storyline.

  2. Introduce the player to different types of enemies in each level to create a fresh game experience.

  3. Create a smooth connection between the main character’s skills and the platforms. Let the player use the skills not only in combats but also while finding the way.

DESIGN CONTENT

  1. Narrative Design: World setting / Storyline / NPC Session Text

  2. Weapon Design: Main character’s weapons / Enemies’ weapons

  3. Character Design: Character’s skills

  4. Enemy Design: Enemy’s type / Enemy’s skills

  5. Combat Design: Combo / Boss fight

  6. Level Design: Terrain design / Enemy position / Platform design / NPC position / Narrative flow

EMENY TYPES

Melee Soldier

Sniper

Final Boss

WEAPON DESIGN

The Anchor

Gameplay demonstration - weapon features

  1. Close combat

  2. Pulls players to platforms / drags enemies in

GAMEPLAY DEMONSTRATION