Artifact
Game Designer / 2D Artist
INTRODUCTION
Artifact is an intense horror survival game. The player will play as a visitor of an art museum, yet be attacked by the artifacts in the museum. The player needs to manage muti-tasks and defeat the ghost which will come out from the drawing on the wall.
GAMEPLAY OVERVIEW
CORE GAME MECHANIC
PROJECT DETAILS
• Developed within 3 weeks
• Unity Engine
• Horror survival
• Team of 4
Left mouse click on the mannequin to move it backward.
Put on the soundproof earphones to block the sound attack from the statue.
Use the flashlight when you see the ghost coming out from the drawing.
Check your heart rate in the left top corner. Your heart rate will raise when you get too much attacks, and the game will end if the heart rate reaches the maximum,
DESIGN SUMMARY
For Artifice, our goal was to deliver a high-intensity survival horror experience where the player needed to multitask in order to survive a period of time. The initial prototype was inspired by Hilary Chan’s Art of Wisps which originally only had one central monster and two game mechanics. We’ve expanded upon this concept by adding two more monsters and new win conditions to add more horror elements the player can interact with.
PERSONAL CONTRIBUTION
• Design Document • Game Design • Mechanic Design • 2D Art Design