Deep Blue Requiem

First-Person | Psychological Horror | Atmospheric

Lead Game Designer | Level Designer | Project Manager


Deep Blue Requiem is a first-person puzzle-solving psychological horror game. With a focus on interaction, puzzle-solving systems, and unique cinematic narration, the player needs to act as Atlas, a marine researcher, and explore the conspiracy behind the tsunami disaster.

OVERVIEW

PERSONAL CONTRIBUTION

• Level Design/ Game Design • Map Design • Encounter Design • Set Dressing • Environment Design • Project Management

Level Design Demonstration

Interface Design Demonstration